I was responsible for creating the hero asset for The Myth of Varael, an emotional, non-verbal narrative game. Players step into the role of Varael, a swift, otherworldly creature navigating a war-torn, apocalyptic world in a race to save it.
The model was sculpted in ZBrush, with retopology done in Maya. Textures were created using Substance Painter and Procreate.
The concept was designed by the amazing https://www.artstation.com/revelesci